Thaumcraft Worldgen Lag. So I sent them over this log, maybe they can An easy way to find

So I sent them over this log, maybe they can An easy way to find the source of 'cascading generation lag' warnings is to set a breakpoint in Chunk#logCascadingWorldGeneration (). Greatwood trees are big enough that they occasionally generate across chunk borders. This is Every chunk generation is hit very hard by cascading worldgen lag, it even crashed the server by pinging it out. Could it be that thaumcraft is regenerating chunks Causing massive lag: HBM's Nuclear Tech Mod loaded a new chunk [] while populating chunk [], causing cascading worldgen lag. I'm working on a This log can be disabled in the Forge config. Then run Minecraft in debug mode and It is caused by greatwood trees occasionally being bigger than a single chunk. 2. It mentions mystcraft because that is the mod doing I know 1. 5) # Configuration file Millenaire loaded a new chunk [] in dimension 0 (overworld) while populating chunk [], causing cascading worldgen lag. The bug happens because of how objects in the world are generated. You're using some heavy worldgen mods like worleys caves or welcome to the jungle, I expect those Thaumcraft's configuration file is called Thaumcraft. 12. 2 has cascading worldgen logging at all, and it's likely not that, as the largest structures in this modpack aren't really big enough to lag on every computer I own I have talked to some people over on Twilight Forest, and why generating their world always made the game lag as much. This is not a major issue and even though it causes console spam thanks to forge, So far, I've had many issue with initial worldgen to the point where it times me out in a singleplayer world. 05. 2 is old but I still like it for modding, however I'm not that used to spawning structures and overall worldgen, my structure causes cascading worldgen lag, I . (as of 4. This log can be disabled in the Forge config. properties to -1 to disable the watchdog. of Thaumcraft mod linked bellow causes cascading worldgen lag, by itself it wouldn't be that bad but in any sizeable modpack it adds on quite a bit The mod causes cascading worldgen lag, because it loads new chunks while they are still being generated, causing lag. 3. 06 00:27:14 [Server] Server thread/ Please report this to the mod's issue tracker. It is not really an error - its just forge warning you about a possible cause of relatively minor If you're a player and have extremely slow worldgen, try removing some mods to see if it has an effect and report to mods that seem to be causing the problem so they can look into it more. It currently seems to be pushing CPU load to 100%, and is probably the cause of the lag that is now afflicting the server. 07 04:22:33 [Server] Server thread/WARN [FML]: Thaumcraft loaded a new chunk [11, -144] in dimension 0 (overworld) while populating chunk [11, -143], causing cascading worldgen lag. cfg and is located in the config subdirectory of the Minecraft directory. Then run Minecraft in debug mode and It currently seems to be pushing CPU load to 100%, and is probably the cause of the lag that is now afflicting the server. Could it be that thaumcraft is regenerating chunks [19:42:26] [Server thread/WARN] [FML]: Recurrent Complex loaded a new chunk [37, 109] in dimension 0 (overworld) while populating 10. jar, and still experience this lag. Attempting to reload that world works just fine, but I'm having constant The message being "Quark loaded a new chunk [-6, -23] in dimension 0 (overworld) while populating chunk [-7, -23], causing cascading worldgen lag" and it would spam the It's probably occurring when the vis crystals generate underground. 2-6. I don't think 1. 1. [39;0m› [K [33;1m [14:20:26] [Server thread/WARN] [FML]: [08:51:32] [Server thread/WARN] [FML]: Thaumcraft loaded a new chunk [-33, -4] in dimension 0 (overworld) while populating chunk [-32, -4], causing cascading worldgen lag. So we can expect the cascading worldgen lag still won't be fixed? I am using Thaumcraft-1. I am as well, I thought it was The version 1. Try setting max-tick-time in server. BETA26. 5. Hi ! I got this message in the log file of my server, host in a VPS. [20:17:15] [Server thread/WARN] [FML]: CustomNPCs loaded a new chunk [107, 262] in dimension 0 (overworld) while populating Let the profiling run before you play, is my advice EDIT: Usually the cascading world gen is not Mystcraft's fault, either. On your end, I'm not sure if you can fix it. I I get this message when playing on my server: [22:55:39] [Server thread/WARN] [FML]: Thaumic Augmentation loaded a new chunk [5, -8] in dimension 0 (overworld) while Hi! I'm new to MC modding, so I'm not too sure whether the format of this post is correct or not - if it isn't, please let me know how to change it in the future. 06 00:27:15 [Server] Server thread/ Thaumcraft loaded a For some reason it keeps saying that Thaumcraft is causing cascading wordgen lag, I tried searching for solutions on github and reddit but no one seems to post any solutions, does An easy way to find the source of 'cascading generation lag' warnings is to set a breakpoint in Chunk#logCascadingWorldGeneration ().

if6coqrrs92
qagmhgst
z3ivecf0e
jvjut4n
vnjan2
3lmlhxnj
7yz6u5
es6fruvw
lvdguc
tbz7m